

– added ability to add CPU players for Online custom rules, but only human players will be counted for scoring – added braking on the Wii Remote by pressing the B, 1 and 2 buttons at the same time – added sparks effect when braking in 200cc class – 200cc class added, may need to be unlocked (Grand Prix: 150cc completed) – 9 new Mii suits added: Wario, Pac-Man, Olimar, Bowser, Sonic, Toad, Villager, Rosalina and Mega Man (requires the corresponding amiibo) – update required to download the second DLC pack It brings Mario Kart 8 to version 4.0 and includes the following changes: But before players can enjoy it, they will have to download the new Software update that was just released by Nintendo. (Well, aside from very stressful attempts at manually re-building entire Course shadow maps, let alone for a single Racer.) For this graphical mystery to finally be solved and even salvaged was absolutely incredible! With personal life and other stuff in the way, I'm hoping I can fully complete this update sooner rather than later.As announced during the April 1st/2nd Nintendo Direct, the second DLC pack for Mario Kart 8 comes out today worldwide (Japan, Europe and North America). while I did suspect that the bake maps were key, I hadn't managed to get any further than that. And of course, new icons to showcase the previously-lost shading!Ī huge, huuuuge thank you to Random Talking Bush for helping me figure out how MK8's bake maps work – as well as formulating a way to generate 'em into fully functional textures! Even before I started this project, I'd always wondered how the game seemingly rendered extra shadowing onto the characters and environment without the usage of special lighting or some such.Here's an overview of what's been in the works: Happy MAR10 Day, you all! Since as far back as 2021, I've been working on a solo project to revise all of the Racer models here to be updated within tMR's more recent standards, plus some additional bonuses I'd also like to share with our userbase!
